-Basic Terms-
Resource Economy
The market value changes every five minutes for every outpost. After you collect a resource, you can choose where to export them based off of time and market value. Exporting resources uses fuel and may take longer than dropping them off yourself.
Bounty Hunting
coming soon
Space Piracy
Space
You have the choice of:
Attacking ships and disabling weapons and defenses
Board the ship; player is now in a ground section inside the ship and has to kill or disable the crew.
Use a tool similar to mining spice from an asteroid
Ground
Invade opposing settlements like space.
Consequences for spice piracy: The more people you steal from, the worse reputation you build up. The worse your reputation, the more likely you are to be attacked by bounty hunters. Bad reputation could also result in worse resource prices, or outposts outright refusing you service or even attacking.
Death Penalty
You lose large quantities of money and resources. This number goes up.
Penalty for Running out of Fuel
Send out distress beacon. Pay a fee for rescue. Fee goes up as your reputation goes down.
Ship Interior Later
Ground exploration, used to talk to crew members or maintain ship.
Mining
Farmed from asteroids around planets. Certain planets have a tendency to have more abundance of certain spice asteroid types, which affects the general prices that they go for in the outposts (i.e. planets surrounded by green spice asteroids )
To mine an asteroid, you must be in a certain proximity to it, and then click and hold to use the asteroid drill. This slowly adds spice to your cargo, but the asteroid is limited. Eventually the asteroid is destroyed.
You have limited cargo space, which can be increased later. Upgrades for drill include efficiency and speed.
-Planets-
Sukhoy
Sukhoy is currently the main planet in which the demo takes place. It is the home planet of the Spicer
An arid world with a surface dotted by sharp shard-like projections, it has small ocean that has been continually shrinking over the last few centuries. The ocean is circled by the few settlements that dwell on Sukhoy. As the ocean decreases in size, the settlers must move further inward in order to stay by the water source. As a result, most settlements are composed primarily of transportable tents buildings.
Sukhoy was initially a lifeless planet, but after the great Exodus it initially experienced a heavy influx of colonization. It was shortly terraformed, and numerous alien flora and fauna were introduced into the biosphere. Now, other than the sentient races that dwell in settlements, the only remaining life are small flying animals and small shrubs.
-Alien Races-
Celestial Thrasselys:
A huge eldritch entity which drove out the majority of the alien races from their homes, causing the Extraterrestrial Exodus to the Lakuna Solar System. Thrasselys has been observed stealing and absorbing the energy and heat from planet cores, which subsequently causing their surfaces to freeze and the beings. Its motives are often left up to speculation; some believe it is the manifestation of godly rage, some believe it is merely an animal, and some even suggest that it is a malevolent construct used as a super weapon.
Numerous alien cults worship it as a god, and while most of these cults were abandoned in the Exodus, some remain still and have begun to surface recently in the Lakuna System; this reappearance does not bode well. The Celestial Overlord may very well return.
Yokyok:
Giant shelled gastropod-like creatures. Typically peaceful in nature, they tend to excel in armors, energy shields, and other defensive technologies.
Ejuman:
Extraterrestrials which try to take advantage of their more humanlike appearance to appeal to humans for trade (and other) reasons. Have hideous faces that they hid with humanlike masks, which usually ends up coming across as even more disturbing. They typically work as traders.
Haivourt:
Centaurine and reptile-like, Haivourt have strange insect-like mandibles covered by a fleshy pair of maxillae. Despite their strange mouths, they are exceptionally capable of speaking multiple different languages due to their three specially adapted sets of vocal chords.
The Haivourt act as lawmen in the Solar System, but have slowly been losing their hold as the years have gone on.
Biklek:
Sense with whiskers and four scent pits on their face; they are able to “see” in three dimensional chemical sensory. They are highly observant, and make for good engineers and things that end with ‘-ologist’. They are light on their feet, and wonderfully fluffy.
Natives of the Solar System:
The original residents of the Lakuna System, which pushed aside in the Exodus. They keep to themselves and dislike the invasion of privacy.
Kofforl:
A race of scavengers and general undesirables. They are adept at understanding technology, which is second only to their ability to dismantle it.
Resource Economy
The market value changes every five minutes for every outpost. After you collect a resource, you can choose where to export them based off of time and market value. Exporting resources uses fuel and may take longer than dropping them off yourself.
Bounty Hunting
coming soon
Space Piracy
Space
You have the choice of:
Attacking ships and disabling weapons and defenses
Board the ship; player is now in a ground section inside the ship and has to kill or disable the crew.
Use a tool similar to mining spice from an asteroid
Ground
Invade opposing settlements like space.
Consequences for spice piracy: The more people you steal from, the worse reputation you build up. The worse your reputation, the more likely you are to be attacked by bounty hunters. Bad reputation could also result in worse resource prices, or outposts outright refusing you service or even attacking.
Death Penalty
You lose large quantities of money and resources. This number goes up.
Penalty for Running out of Fuel
Send out distress beacon. Pay a fee for rescue. Fee goes up as your reputation goes down.
Ship Interior Later
Ground exploration, used to talk to crew members or maintain ship.
Mining
Farmed from asteroids around planets. Certain planets have a tendency to have more abundance of certain spice asteroid types, which affects the general prices that they go for in the outposts (i.e. planets surrounded by green spice asteroids )
To mine an asteroid, you must be in a certain proximity to it, and then click and hold to use the asteroid drill. This slowly adds spice to your cargo, but the asteroid is limited. Eventually the asteroid is destroyed.
You have limited cargo space, which can be increased later. Upgrades for drill include efficiency and speed.
-Planets-
Sukhoy
Sukhoy is currently the main planet in which the demo takes place. It is the home planet of the Spicer
An arid world with a surface dotted by sharp shard-like projections, it has small ocean that has been continually shrinking over the last few centuries. The ocean is circled by the few settlements that dwell on Sukhoy. As the ocean decreases in size, the settlers must move further inward in order to stay by the water source. As a result, most settlements are composed primarily of transportable tents buildings.
Sukhoy was initially a lifeless planet, but after the great Exodus it initially experienced a heavy influx of colonization. It was shortly terraformed, and numerous alien flora and fauna were introduced into the biosphere. Now, other than the sentient races that dwell in settlements, the only remaining life are small flying animals and small shrubs.
-Alien Races-
Celestial Thrasselys:
A huge eldritch entity which drove out the majority of the alien races from their homes, causing the Extraterrestrial Exodus to the Lakuna Solar System. Thrasselys has been observed stealing and absorbing the energy and heat from planet cores, which subsequently causing their surfaces to freeze and the beings. Its motives are often left up to speculation; some believe it is the manifestation of godly rage, some believe it is merely an animal, and some even suggest that it is a malevolent construct used as a super weapon.
Numerous alien cults worship it as a god, and while most of these cults were abandoned in the Exodus, some remain still and have begun to surface recently in the Lakuna System; this reappearance does not bode well. The Celestial Overlord may very well return.
Yokyok:
Giant shelled gastropod-like creatures. Typically peaceful in nature, they tend to excel in armors, energy shields, and other defensive technologies.
Ejuman:
Extraterrestrials which try to take advantage of their more humanlike appearance to appeal to humans for trade (and other) reasons. Have hideous faces that they hid with humanlike masks, which usually ends up coming across as even more disturbing. They typically work as traders.
Haivourt:
Centaurine and reptile-like, Haivourt have strange insect-like mandibles covered by a fleshy pair of maxillae. Despite their strange mouths, they are exceptionally capable of speaking multiple different languages due to their three specially adapted sets of vocal chords.
The Haivourt act as lawmen in the Solar System, but have slowly been losing their hold as the years have gone on.
Biklek:
Sense with whiskers and four scent pits on their face; they are able to “see” in three dimensional chemical sensory. They are highly observant, and make for good engineers and things that end with ‘-ologist’. They are light on their feet, and wonderfully fluffy.
Natives of the Solar System:
The original residents of the Lakuna System, which pushed aside in the Exodus. They keep to themselves and dislike the invasion of privacy.
Kofforl:
A race of scavengers and general undesirables. They are adept at understanding technology, which is second only to their ability to dismantle it.